// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osuTK; namespace osu.Game.Screens.SelectV2 { public partial class PanelBeatmapStandalone : PanelBase { public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.6f; [Resolved] private IBindable ruleset { get; set; } = null!; [Resolved] private IBindable> mods { get; set; } = null!; [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; [Resolved] private BeatmapManager beatmaps { get; set; } = null!; [Resolved] private OsuColour colours { get; set; } = null!; [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } = null!; private IBindable? starDifficultyBindable; private CancellationTokenSource? starDifficultyCancellationSource; private BeatmapSetPanelBackground background = null!; private OsuSpriteText titleText = null!; private OsuSpriteText artistText = null!; private UpdateBeatmapSetButton updateButton = null!; private BeatmapSetOnlineStatusPill statusPill = null!; private ConstrainedIconContainer difficultyIcon = null!; private FillFlowContainer difficultyLine = null!; private StarRatingDisplay difficultyStarRating = null!; private TopLocalRank difficultyRank = null!; private OsuSpriteText difficultyKeyCountText = null!; private OsuSpriteText difficultyName = null!; private OsuSpriteText difficultyAuthor = null!; public PanelBeatmapStandalone() { PanelXOffset = 20; } [BackgroundDependencyLoader] private void load() { Height = HEIGHT; Icon = difficultyIcon = new ConstrainedIconContainer { Size = new Vector2(20), Margin = new MarginPadding { Horizontal = 5f }, Colour = colourProvider.Background5, }; Background = background = new BeatmapSetPanelBackground { RelativeSizeAxes = Axes.Both, }; Content.Child = new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Padding = new MarginPadding { Top = 7.5f, Left = 15, Bottom = 5 }, Children = new Drawable[] { titleText = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true), Shadow = true, }, artistText = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true), Shadow = true, }, new FillFlowContainer { Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Top = 5f }, Children = new Drawable[] { updateButton = new UpdateBeatmapSetButton { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Margin = new MarginPadding { Right = 5f, Top = -2f }, }, statusPill = new BeatmapSetOnlineStatusPill { AutoSizeAxes = Axes.Both, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, TextSize = 11, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, Margin = new MarginPadding { Right = 5f }, }, difficultyLine = new FillFlowContainer { Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Children = new Drawable[] { difficultyStarRating = new StarRatingDisplay(default, StarRatingDisplaySize.Small) { Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, Scale = new Vector2(8f / 9f), Margin = new MarginPadding { Right = 5f }, }, difficultyRank = new TopLocalRank { Scale = new Vector2(8f / 11), Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, Margin = new MarginPadding { Right = 5f }, }, difficultyKeyCountText = new OsuSpriteText { Font = OsuFont.GetFont(size: 18, weight: FontWeight.SemiBold), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Alpha = 0, Margin = new MarginPadding { Bottom = 2f }, }, difficultyName = new OsuSpriteText { Font = OsuFont.GetFont(size: 18, weight: FontWeight.SemiBold), Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Margin = new MarginPadding { Right = 5f, Bottom = 2f }, }, difficultyAuthor = new OsuSpriteText { Colour = colourProvider.Content2, Font = OsuFont.GetFont(weight: FontWeight.SemiBold), Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Margin = new MarginPadding { Right = 5f, Bottom = 2f }, } } }, }, } } }; } protected override void LoadComplete() { base.LoadComplete(); ruleset.BindValueChanged(_ => { computeStarRating(); updateKeyCount(); }); mods.BindValueChanged(_ => { computeStarRating(); updateKeyCount(); }, true); Selected.BindValueChanged(s => Expanded.Value = s.NewValue, true); } protected override void PrepareForUse() { base.PrepareForUse(); Debug.Assert(Item != null); var beatmap = (BeatmapInfo)Item.Model; var beatmapSet = beatmap.BeatmapSet!; // Choice of background image matches BSS implementation (always uses the lowest `beatmap_id` from the set). background.Beatmap = beatmaps.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID)); titleText.Text = new RomanisableString(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title); artistText.Text = new RomanisableString(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist); updateButton.BeatmapSet = beatmapSet; statusPill.Status = beatmapSet.Status; difficultyIcon.Icon = beatmap.Ruleset.CreateInstance().CreateIcon(); difficultyIcon.Show(); difficultyRank.Beatmap = beatmap; difficultyName.Text = beatmap.DifficultyName; difficultyAuthor.Text = BeatmapsetsStrings.ShowDetailsMappedBy(beatmap.Metadata.Author.Username); difficultyLine.Show(); computeStarRating(); } protected override void FreeAfterUse() { base.FreeAfterUse(); background.Beatmap = null; updateButton.BeatmapSet = null; difficultyRank.Beatmap = null; starDifficultyBindable = null; } private void computeStarRating() { starDifficultyCancellationSource?.Cancel(); starDifficultyCancellationSource = new CancellationTokenSource(); if (Item == null) return; var beatmap = (BeatmapInfo)Item.Model; starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, starDifficultyCancellationSource.Token); starDifficultyBindable.BindValueChanged(_ => updateDisplay(), true); } private void updateKeyCount() { if (Item == null) return; var beatmap = (BeatmapInfo)Item.Model; if (ruleset.Value.OnlineID == 3) { // Account for mania differences locally for now. // Eventually this should be handled in a more modular way, allowing rulesets to add more information to the panel. ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance(); int keyCount = legacyRuleset.GetKeyCount(beatmap, mods.Value); difficultyKeyCountText.Alpha = 1; difficultyKeyCountText.Text = $"[{keyCount}K] "; } else difficultyKeyCountText.Alpha = 0; } private void updateDisplay() { const float duration = 500; var starDifficulty = starDifficultyBindable?.Value ?? default; AccentColour = colours.ForStarDifficulty(starDifficulty.Stars); difficultyIcon.FadeColour(starDifficulty.Stars > 6.5f ? colours.Orange1 : colourProvider.Background5, duration, Easing.OutQuint); difficultyStarRating.Current.Value = starDifficulty; } } }