// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osuTK; namespace osu.Game.Screens.SelectV2 { public partial class PanelBeatmapSet : PanelBase { public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.6f; private BeatmapSetPanelBackground background = null!; private OsuSpriteText titleText = null!; private OsuSpriteText artistText = null!; private Drawable chevronIcon = null!; private UpdateBeatmapSetButton updateButton = null!; private BeatmapSetOnlineStatusPill statusPill = null!; private DifficultySpectrumDisplay difficultiesDisplay = null!; [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; [Resolved] private BeatmapManager beatmaps { get; set; } = null!; public PanelBeatmapSet() { PanelXOffset = 20f; } [BackgroundDependencyLoader] private void load() { Height = HEIGHT; Icon = chevronIcon = new Container { Size = new Vector2(0, 22), Child = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.ChevronRight, Size = new Vector2(12), X = 1f, Colour = colourProvider.Background5, }, }; Background = background = new BeatmapSetPanelBackground { RelativeSizeAxes = Axes.Both, }; Content.Children = new[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Padding = new MarginPadding { Top = 7.5f, Left = 15, Bottom = 5 }, Children = new Drawable[] { titleText = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true), }, artistText = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true), }, new FillFlowContainer { Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Top = 5f }, Children = new Drawable[] { updateButton = new UpdateBeatmapSetButton { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Margin = new MarginPadding { Right = 5f, Top = -2f }, }, statusPill = new BeatmapSetOnlineStatusPill { AutoSizeAxes = Axes.Both, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, TextSize = 11, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, Margin = new MarginPadding { Right = 5f }, }, difficultiesDisplay = new DifficultySpectrumDisplay { DotSize = new Vector2(5, 10), DotSpacing = 2, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, }, } } } }; } protected override void LoadComplete() { base.LoadComplete(); Expanded.BindValueChanged(_ => onExpanded(), true); KeyboardSelected.BindValueChanged(k => KeyboardSelected.Value = k.NewValue, true); } private void onExpanded() { if (Expanded.Value) { chevronIcon.ResizeWidthTo(18, 600, Easing.OutElasticQuarter); chevronIcon.FadeTo(1f, DURATION, Easing.OutQuint); } else { chevronIcon.ResizeWidthTo(0f, DURATION, Easing.OutQuint); chevronIcon.FadeTo(0f, DURATION, Easing.OutQuint); } } protected override void PrepareForUse() { base.PrepareForUse(); Debug.Assert(Item != null); var beatmapSet = (BeatmapSetInfo)Item.Model; // Choice of background image matches BSS implementation (always uses the lowest `beatmap_id` from the set). background.Beatmap = beatmaps.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID)); titleText.Text = new RomanisableString(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title); artistText.Text = new RomanisableString(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist); updateButton.BeatmapSet = beatmapSet; statusPill.Status = beatmapSet.Status; difficultiesDisplay.BeatmapSet = beatmapSet; } protected override void FreeAfterUse() { base.FreeAfterUse(); background.Beatmap = null; updateButton.BeatmapSet = null; difficultiesDisplay.BeatmapSet = null; } } }