// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using osu.Game.Beatmaps; using osu.Game.Rulesets; using System; namespace osu.Game.Online.API.Requests { public class GetBeatmapSetsResponse : BeatmapMetadata // todo: this is a bit wrong... { [JsonProperty(@"covers")] private BeatmapSetOnlineCovers covers { get; set; } [JsonProperty(@"previewUrl")] private string preview { get; set; } [JsonProperty(@"play_count")] private int playCount { get; set; } [JsonProperty(@"favourite_count")] private int favouriteCount { get; set; } [JsonProperty(@"bpm")] private double bpm { get; set; } [JsonProperty(@"video")] private bool hasVideo { get; set; } [JsonProperty(@"submitted_date")] private DateTimeOffset submitted { get; set; } [JsonProperty(@"ranked_date")] private DateTimeOffset ranked { get; set; } [JsonProperty(@"last_updated")] private DateTimeOffset lastUpdated { get; set; } [JsonProperty(@"user_id")] private long creatorId { set { Author.Id = value; } } [JsonProperty(@"beatmaps")] private IEnumerable beatmaps { get; set; } public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets) { return new BeatmapSetInfo { OnlineBeatmapSetID = OnlineBeatmapSetID, Metadata = this, OnlineInfo = new BeatmapSetOnlineInfo { Covers = covers, Preview = preview, PlayCount = playCount, FavouriteCount = favouriteCount, BPM = bpm, HasVideo = hasVideo, Submitted = submitted, Ranked = ranked, LastUpdated = lastUpdated, }, Beatmaps = beatmaps.Select(b => b.ToBeatmap(rulesets)).ToList(), }; } private class GetBeatmapSetsBeatmapResponse : BeatmapMetadata { [JsonProperty(@"playcount")] private int playCount { get; set; } [JsonProperty(@"passcount")] private int passCount { get; set; } [JsonProperty(@"mode_int")] private int ruleset { get; set; } [JsonProperty(@"difficulty_rating")] private double starDifficulty { get; set; } [JsonProperty(@"drain")] private float drainRate { get; set; } [JsonProperty(@"cs")] private float circleSize { get; set; } [JsonProperty(@"ar")] private float approachRate { get; set; } [JsonProperty(@"accuracy")] private float overallDifficulty { get; set; } [JsonProperty(@"total_length")] private double length { get; set; } [JsonProperty(@"count_circles")] private int circleCount { get; set; } [JsonProperty(@"count_sliders")] private int sliderCount { get; set; } [JsonProperty(@"version")] private string version { get; set; } public BeatmapInfo ToBeatmap(RulesetStore rulesets) { return new BeatmapInfo { Metadata = this, Ruleset = rulesets.GetRuleset(ruleset), StarDifficulty = starDifficulty, Version = version, BaseDifficulty = new BeatmapDifficulty { DrainRate = drainRate, CircleSize = circleSize, ApproachRate = approachRate, OverallDifficulty = overallDifficulty, }, OnlineInfo = new BeatmapOnlineInfo { PlayCount = playCount, PassCount = passCount, Length = length, CircleCount = circleCount, SliderCount = sliderCount, }, }; } } } }