// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.MathUtils; using osu.Framework.Testing; using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Taiko.Judgements; using osu.Game.Modes.Taiko.Objects; using osu.Game.Modes.Taiko.Objects.Drawable; using osu.Game.Modes.Taiko.UI; namespace osu.Desktop.VisualTests.Tests { internal class TestCaseTaikoPlayfield : TestCase { public override string Description => "Taiko playfield"; private TaikoPlayfield playfield; public override void Reset() { base.Reset(); AddButton("Hit!", addHitJudgement); AddButton("Miss :(", addMissJudgement); AddButton("Centre", () => addCentreHit(false)); AddButton("Strong Centre", () => addCentreHit(true)); AddButton("Rim", () => addRimHit(false)); AddButton("Strong Rim", () => addRimHit(true)); Add(new Container { RelativeSizeAxes = Axes.X, Y = 200, Padding = new MarginPadding { Left = 200 }, Children = new[] { playfield = new TaikoPlayfield() } }); } private void addHitJudgement() { TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great; playfield.OnJudgement(new DrawableTestHit(new Hit()) { X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f), Judgement = new TaikoJudgement { Result = HitResult.Hit, TaikoResult = hitResult, TimeOffset = 0, ComboAtHit = 1, SecondHit = RNG.Next(10) == 0 } }); } private void addMissJudgement() { playfield.OnJudgement(new DrawableTestHit(new Hit()) { Judgement = new TaikoJudgement { Result = HitResult.Miss, TimeOffset = 0, ComboAtHit = 0 } }); } private void addCentreHit(bool strong) { Hit h = new Hit { StartTime = Time.Current + 1000, PreEmpt = 1000 }; if (strong) playfield.Add(new DrawableStrongCentreHit(h)); else playfield.Add(new DrawableCentreHit(h)); } private void addRimHit(bool strong) { Hit h = new Hit { StartTime = Time.Current + 1000, PreEmpt = 1000 }; if (strong) playfield.Add(new DrawableStrongRimHit(h)); else playfield.Add(new DrawableRimHit(h)); } private class DrawableTestHit : DrawableHitObject { public DrawableTestHit(TaikoHitObject hitObject) : base(hitObject) { } protected override TaikoJudgement CreateJudgement() => new TaikoJudgement(); protected override void UpdateState(ArmedState state) { } } } }