// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Modes.Mods; using osu.Game.Modes.UI; using osu.Game.Screens.Play; using System; using System.Collections.Concurrent; using System.Collections.Generic; namespace osu.Game.Modes { public class BeatmapStatistic { public FontAwesome Icon; public string Content; public string Name; } public abstract class Ruleset { private static ConcurrentDictionary availableRulesets = new ConcurrentDictionary(); public static IEnumerable PlayModes => availableRulesets.Keys; public virtual IEnumerable GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { }; public abstract IEnumerable GetModsFor(ModType type); public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0); public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap); public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap); public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType()); protected abstract PlayMode PlayMode { get; } public virtual FontAwesome Icon => FontAwesome.fa_question_circle; public abstract string Description { get; } public abstract IEnumerable CreateGameplayKeys(); public static Ruleset GetRuleset(PlayMode mode) { Type type; if (!availableRulesets.TryGetValue(mode, out type)) return null; return Activator.CreateInstance(type) as Ruleset; } } }