// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Overlays; using osu.Game.Screens.Edit.Timing; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { public class TestSceneTapButton : OsuManualInputManagerTestScene { private TapButton tapButton; [Cached] private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine); [Test] public void TestBasic() { AddStep("create button", () => { Child = tapButton = new TapButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(4), }; }); bool pressed = false; AddRepeatStep("Press button", () => { InputManager.MoveMouseTo(tapButton); if (!pressed) InputManager.PressButton(MouseButton.Left); else InputManager.ReleaseButton(MouseButton.Left); pressed = !pressed; }, 100); } } }