// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Pooling; using osu.Game.Rulesets.Judgements; using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania.UI { public class PoolableHitExplosion : PoolableDrawable { public const double DURATION = 200; public JudgementResult Result { get; private set; } private SkinnableDrawable skinnableExplosion; public PoolableHitExplosion() { RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load() { InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion), _ => new DefaultHitExplosion()) { RelativeSizeAxes = Axes.Both }; } public void Apply(JudgementResult result) { Result = result; } protected override void PrepareForUse() { base.PrepareForUse(); (skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result); this.Delay(DURATION).Then().Expire(); } } }