// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using Humanizer; using osu.Framework.IO.Network; using osu.Game.Online.API; using osu.Game.Screens.Multi.Lounge.Components; namespace osu.Game.Online.Multiplayer { public class GetRoomsRequest : APIRequest> { private readonly RoomStatusFilter statusFilter; private readonly RoomCategoryFilter categoryFilter; public GetRoomsRequest(RoomStatusFilter statusFilter, RoomCategoryFilter categoryFilter) { this.statusFilter = statusFilter; this.categoryFilter = categoryFilter; } protected override WebRequest CreateWebRequest() { var req = base.CreateWebRequest(); if (statusFilter != RoomStatusFilter.Open) req.AddParameter("mode", statusFilter.ToString().Underscore().ToLowerInvariant()); if (categoryFilter != RoomCategoryFilter.Any) req.AddParameter("category", categoryFilter.ToString().Underscore().ToLowerInvariant()); return req; } protected override string Target => "rooms"; } }