// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using osu.Game.Screens; using osu.Game.Storyboards; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual { [ExcludeFromDynamicCompile] public abstract class OsuTestScene : TestScene { protected Bindable Beatmap { get; private set; } protected Bindable Ruleset; protected Bindable> SelectedMods; protected new OsuScreenDependencies Dependencies { get; private set; } private DrawableRulesetDependencies rulesetDependencies; private Lazy localStorage; protected Storage LocalStorage => localStorage.Value; private Lazy contextFactory; protected IAPIProvider API { get { if (UseOnlineAPI) throw new InvalidOperationException($"Using the {nameof(OsuTestScene)} dummy API is not supported when {nameof(UseOnlineAPI)} is true"); return dummyAPI; } } private DummyAPIAccess dummyAPI; protected DatabaseContextFactory ContextFactory => contextFactory.Value; /// /// Whether this test scene requires real-world API access. /// If true, this will bypass the local and use the provided one. /// protected virtual bool UseOnlineAPI => false; protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { contextFactory = new Lazy(() => { var factory = new DatabaseContextFactory(LocalStorage); factory.ResetDatabase(); using (var usage = factory.Get()) usage.Migrate(); return factory; }); RecycleLocalStorage(); var baseDependencies = base.CreateChildDependencies(parent); var providedRuleset = CreateRuleset(); if (providedRuleset != null) baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies); Dependencies = new OsuScreenDependencies(false, baseDependencies); Beatmap = Dependencies.Beatmap; Beatmap.SetDefault(); Ruleset = Dependencies.Ruleset; Ruleset.SetDefault(); SelectedMods = Dependencies.Mods; SelectedMods.SetDefault(); if (!UseOnlineAPI) { dummyAPI = new DummyAPIAccess(); Dependencies.CacheAs(dummyAPI); Add(dummyAPI); } return Dependencies; } protected override Container Content => content ?? base.Content; private readonly Container content; protected OsuTestScene() { base.Content.Add(content = new DrawSizePreservingFillContainer()); } public virtual void RecycleLocalStorage() { if (localStorage?.IsValueCreated == true) { try { localStorage.Value.DeleteDirectory("."); } catch { // we don't really care if this fails; it will just leave folders lying around from test runs. } } localStorage = new Lazy(() => host is HeadlessGameHost ? host.Storage : new NativeStorage(Path.Combine(RuntimeInfo.StartupDirectory, $"{GetType().Name}-{Guid.NewGuid()}"))); } [Resolved] private GameHost host { get; set; } [Resolved] protected AudioManager Audio { get; private set; } [Resolved] protected MusicController MusicController { get; private set; } /// /// Creates the ruleset to be used for this test scene. /// /// /// When testing against ruleset-specific components, this method must be overriden to their corresponding ruleset. /// [CanBeNull] protected virtual Ruleset CreateRuleset() => null; protected virtual IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset); protected WorkingBeatmap CreateWorkingBeatmap(RulesetInfo ruleset) => CreateWorkingBeatmap(CreateBeatmap(ruleset), null); protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, Audio); [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { Ruleset.Value = CreateRuleset()?.RulesetInfo ?? rulesets.AvailableRulesets.First(); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); rulesetDependencies?.Dispose(); if (MusicController?.TrackLoaded == true) MusicController.CurrentTrack.Stop(); if (contextFactory?.IsValueCreated == true) contextFactory.Value.ResetDatabase(); RecycleLocalStorage(); } protected override ITestSceneTestRunner CreateRunner() => new OsuTestSceneTestRunner(); public class ClockBackedTestWorkingBeatmap : TestWorkingBeatmap { private readonly Track track; private readonly TrackVirtualStore store; /// /// Create an instance which creates a for the provided ruleset when requested. /// /// The target ruleset. /// A clock which should be used instead of a stopwatch for virtual time progression. /// Audio manager. Required if a reference clock isn't provided. public ClockBackedTestWorkingBeatmap(RulesetInfo ruleset, IFrameBasedClock referenceClock, AudioManager audio) : this(new TestBeatmap(ruleset), null, referenceClock, audio) { } /// /// Create an instance which provides the when requested. /// /// The beatmap /// The storyboard. /// An optional clock which should be used instead of a stopwatch for virtual time progression. /// Audio manager. Required if a reference clock isn't provided. /// The length of the returned virtual track. public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000) : base(beatmap, storyboard, audio) { if (referenceClock != null) { store = new TrackVirtualStore(referenceClock); audio.AddItem(store); track = store.GetVirtual(length); } else track = audio?.Tracks.GetVirtual(length); } ~ClockBackedTestWorkingBeatmap() { // Remove the track store from the audio manager store?.Dispose(); } protected override Track GetBeatmapTrack() => track; public class TrackVirtualStore : AudioCollectionManager, ITrackStore { private readonly IFrameBasedClock referenceClock; public TrackVirtualStore(IFrameBasedClock referenceClock) { this.referenceClock = referenceClock; } public Track Get(string name) => throw new NotImplementedException(); public Task GetAsync(string name) => throw new NotImplementedException(); public Stream GetStream(string name) => throw new NotImplementedException(); public IEnumerable GetAvailableResources() => throw new NotImplementedException(); public Track GetVirtual(double length = double.PositiveInfinity) { var track = new TrackVirtualManual(referenceClock) { Length = length }; AddItem(track); return track; } } /// /// A virtual track which tracks a reference clock. /// public class TrackVirtualManual : Track { private readonly IFrameBasedClock referenceClock; private bool running; public TrackVirtualManual(IFrameBasedClock referenceClock) { this.referenceClock = referenceClock; Length = double.PositiveInfinity; } public override bool Seek(double seek) { accumulated = Math.Clamp(seek, 0, Length); lastReferenceTime = null; return accumulated == seek; } public override void Start() { running = true; } public override void Reset() { Seek(0); base.Reset(); } public override void Stop() { if (running) { running = false; lastReferenceTime = null; } } public override bool IsRunning => running; private double? lastReferenceTime; private double accumulated; public override double CurrentTime => Math.Min(accumulated, Length); protected override void UpdateState() { base.UpdateState(); if (running) { double refTime = referenceClock.CurrentTime; double? lastRefTime = lastReferenceTime; if (lastRefTime != null) accumulated += (refTime - lastRefTime.Value) * Rate; lastReferenceTime = refTime; } if (CurrentTime >= Length) { Stop(); RaiseCompleted(); } } } } public class OsuTestSceneTestRunner : OsuGameBase, ITestSceneTestRunner { private TestSceneTestRunner.TestRunner runner; protected override void LoadAsyncComplete() { // this has to be run here rather than LoadComplete because // TestScene.cs is checking the IsLoaded state (on another thread) and expects // the runner to be loaded at that point. Add(runner = new TestSceneTestRunner.TestRunner()); } public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test); } } }