// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Graphics; using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { public partial class PreviewTimePart : TimelinePart { protected override void LoadBeatmap(EditorBeatmap beatmap) { base.LoadBeatmap(beatmap); Add(new PreviewTimeVisualisation(beatmap.PreviewTime)); } private partial class PreviewTimeVisualisation : PointVisualisation { public PreviewTimeVisualisation(BindableInt time) : base(time.Value) { time.BindValueChanged(s => X = s.NewValue); } [BackgroundDependencyLoader] private void load(OsuColour colours) => Colour = colours.Lime; } } }