// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.Events; using osu.Game.Overlays; namespace osu.Game.Screens.Play.PlayerSettings { public class PlayerSettingsGroup : SettingsToolboxGroup { public PlayerSettingsGroup(string title) : base(title) { } protected override bool OnHover(HoverEvent e) { base.OnHover(e); // Importantly, return true to correctly take focus away from PlayerLoader. return true; } } }