// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Skinning; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { public class TestSceneTaikoScroller : TaikoSkinnableTestScene { private readonly ManualClock clock = new ManualClock(); private bool reversed; public TestSceneTaikoScroller() { AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty()) { Clock = new FramedClock(clock), Height = 0.4f, })); AddToggleStep("Toggle passing", passing => this.ChildrenOfType().ForEach(s => s.LastResult.Value = new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Great : HitResult.Miss })); AddToggleStep("toggle playback direction", reversed => this.reversed = reversed); } protected override void Update() { base.Update(); clock.CurrentTime += (reversed ? -1 : 1) * Clock.ElapsedFrameTime; } } }