// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play.HUD; using OpenTK; using OpenTK.Input; namespace osu.Game.Screens.Play { public class HUDOverlay : Container { private const int duration = 100; private readonly Container content; public readonly KeyCounterCollection KeyCounter; public readonly RollingCounter ComboCounter; public readonly ScoreCounter ScoreCounter; public readonly RollingCounter AccuracyCounter; public readonly HealthDisplay HealthDisplay; public readonly SongProgress Progress; public readonly ModDisplay ModDisplay; private Bindable showHud; private bool replayLoaded; private static bool hasShownNotificationOnce; public HUDOverlay() { RelativeSizeAxes = Axes.Both; Add(content = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { KeyCounter = CreateKeyCounter(), ComboCounter = CreateComboCounter(), ScoreCounter = CreateScoreCounter(), AccuracyCounter = CreateAccuracyCounter(), HealthDisplay = CreateHealthDisplay(), Progress = CreateProgress(), ModDisplay = CreateModsContainer(), //ReplaySettingsOverlay = CreateReplaySettingsOverlay(), } }); } [BackgroundDependencyLoader(true)] private void load(OsuConfigManager config, NotificationManager notificationManager, OsuColour colours) { showHud = config.GetBindable(OsuSetting.ShowInterface); showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration); showHud.TriggerChange(); if (!showHud && !hasShownNotificationOnce) { hasShownNotificationOnce = true; notificationManager?.Post(new SimpleNotification { Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab." }); } // todo: the stuff below should probably not be in this base implementation, but in each individual class. ComboCounter.AccentColour = colours.BlueLighter; AccuracyCounter.AccentColour = colours.BlueLighter; ScoreCounter.AccentColour = colours.BlueLighter; var shd = HealthDisplay as StandardHealthDisplay; if (shd != null) { shd.AccentColour = colours.BlueLighter; shd.GlowColour = colours.BlueDarker; } } public virtual void BindHitRenderer(HitRenderer hitRenderer) { hitRenderer.InputManager.Add(KeyCounter.GetReceptor()); replayLoaded = hitRenderer.HasReplayLoaded; // in the case a replay isn't loaded, we want some elements to only appear briefly. if (!replayLoaded) ModDisplay.Delay(2000).FadeOut(200); } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Repeat) return false; if (state.Keyboard.ShiftPressed) { switch (args.Key) { case Key.Tab: showHud.Value = !showHud.Value; return true; } } return base.OnKeyDown(state, args); } protected virtual RollingCounter CreateAccuracyCounter() => new PercentageCounter { Anchor = Anchor.TopCentre, Origin = Anchor.TopRight, Position = new Vector2(0, 35), TextSize = 20, Margin = new MarginPadding { Right = 140 }, }; protected virtual RollingCounter CreateComboCounter() => new SimpleComboCounter { Anchor = Anchor.TopCentre, Origin = Anchor.TopLeft, Position = new Vector2(0, 35), Margin = new MarginPadding { Left = 140 }, TextSize = 20, }; protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay { Size = new Vector2(1, 5), RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = 20 } }; protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection { IsCounting = true, FadeTime = 50, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Margin = new MarginPadding(10), Y = -TwoLayerButton.SIZE_RETRACTED.Y, }; protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, TextSize = 40, Position = new Vector2(0, 30), }; protected virtual SongProgress CreateProgress() => new SongProgress { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, }; protected virtual ModDisplay CreateModsContainer() => new ModDisplay { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Top = 20, Right = 10 }, }; //protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay //{ // Anchor = Anchor.TopRight, // Origin = Anchor.TopRight, // Margin = new MarginPadding { Top = 100, Right = 10 }, //}; public virtual void BindProcessor(ScoreProcessor processor) { ScoreCounter?.Current.BindTo(processor.TotalScore); AccuracyCounter?.Current.BindTo(processor.Accuracy); ComboCounter?.Current.BindTo(processor.Combo); HealthDisplay?.Current.BindTo(processor.Health); var shd = HealthDisplay as StandardHealthDisplay; if (shd != null) processor.NewJudgement += shd.Flash; } } }