//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.UserInterface; using OpenTK; using OpenTK.Graphics; using osu.Framework.Input; using osu.Game.Graphics; namespace osu.Game.Overlays.Options { public class CheckBoxOption : CheckBox { private Bindable bindable; public Bindable Bindable { set { if (bindable != null) bindable.ValueChanged -= bindableValueChanged; bindable = value; if (bindable != null) { bool state = State == CheckBoxState.Checked; if (state != bindable.Value) State = bindable.Value ? CheckBoxState.Checked : CheckBoxState.Unchecked; bindable.ValueChanged += bindableValueChanged; } } } public Color4 CheckedColor { get; set; } = Color4.Cyan; public Color4 UncheckedColor { get; set; } = Color4.White; public int FadeDuration { get; set; } public string LabelText { get { return labelSpriteText?.Text; } set { if (labelSpriteText != null) labelSpriteText.Text = value; } } public MarginPadding LabelPadding { get { return labelSpriteText?.Padding ?? new MarginPadding(); } set { if (labelSpriteText != null) labelSpriteText.Padding = value; } } private Light light; private SpriteText labelSpriteText; private AudioSample sampleChecked; private AudioSample sampleUnchecked; public CheckBoxOption() { AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; Children = new Drawable[] { labelSpriteText = new SpriteText(), light = new Light() { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Margin = new MarginPadding { Right = 5 }, } }; } private void bindableValueChanged(object sender, EventArgs e) { State = bindable.Value ? CheckBoxState.Checked : CheckBoxState.Unchecked; } protected override void Dispose(bool isDisposing) { if (bindable != null) bindable.ValueChanged -= bindableValueChanged; base.Dispose(isDisposing); } protected override bool OnHover(InputState state) { light.Glowing = true; return base.OnHover(state); } protected override void OnHoverLost(InputState state) { light.Glowing = false; base.OnHoverLost(state); } [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleChecked = audio.Sample.Get(@"Checkbox/check-on"); sampleUnchecked = audio.Sample.Get(@"Checkbox/check-off"); } protected override void OnChecked() { if (bindable != null) bindable.Value = true; sampleChecked?.Play(); light.State = CheckBoxState.Checked; } protected override void OnUnchecked() { if (bindable != null) bindable.Value = false; sampleUnchecked?.Play(); light.State = CheckBoxState.Unchecked; } private class Light : Container, IStateful { private Box fill; const float border_width = 3; private Color4 glowingColour, idleColour; public Light() { Size = new Vector2(40, 12); Masking = true; CornerRadius = Height / 2; Masking = true; BorderColour = Color4.White; BorderThickness = border_width; Children = new[] { fill = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.01f, //todo: remove once we figure why containers aren't drawing at all times }, }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { Colour = idleColour = colours.Pink; EdgeEffect = new EdgeEffect { Colour = glowingColour = colours.PinkDarker, Type = EdgeEffectType.Glow, Radius = 10, Roundness = 8, }; } public bool Glowing { set { if (value) { FadeColour(glowingColour, 500, EasingTypes.OutQuint); FadeGlowTo(1, 500, EasingTypes.OutQuint); } else { FadeGlowTo(0, 500); FadeColour(idleColour, 500); } } } private CheckBoxState state; public CheckBoxState State { get { return state; } set { state = value; switch (state) { case CheckBoxState.Checked: fill.FadeIn(200, EasingTypes.OutQuint); break; case CheckBoxState.Unchecked: fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times break; } } } } } }