// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.MathUtils; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Tests { public class TestCaseShaking : TestCaseHitCircle { public override void Add(Drawable drawable) { base.Add(drawable); if (drawable is TestDrawableHitCircle hitObject) { Scheduler.AddDelayed(() => hitObject.TriggerJudgement(), hitObject.HitObject.StartTime - (hitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current); } } } }