// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Rulesets.Catch.UI; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] public class TestSceneCatchTouchInput : OsuTestScene { private CatchTouchInputMapper catchTouchInputMapper = null!; [SetUpSteps] public void SetUpSteps() { AddStep("create input overlay", () => { Child = new CatchInputManager(new CatchRuleset().RulesetInfo) { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { catchTouchInputMapper = new CatchTouchInputMapper { Anchor = Anchor.Centre, Origin = Anchor.Centre } } }; }); } [Test] public void TestBasic() { AddStep("show overlay", () => catchTouchInputMapper.Show()); } } }