// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; namespace osu.Game.Screens.Edit { /// /// TODO: eventually make this inherit Screen and add a local scren stack inside the Editor. /// public class EditorScreen : Container { protected readonly IBindable Beatmap = new Bindable(); protected override Container Content => content; private readonly Container content; public EditorScreen() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; InternalChild = content = new Container { RelativeSizeAxes = Axes.Both }; } [BackgroundDependencyLoader] private void load(IBindableBeatmap beatmap) { Beatmap.BindTo(beatmap); } protected override void LoadComplete() { base.LoadComplete(); this.FadeTo(0) .Then() .FadeTo(1f, 250, Easing.OutQuint); } public void Exit() { this.FadeOut(250).Expire(); } } }