// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Utils; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Taiko; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Filter; using osuTK.Input; namespace osu.Game.Tests.Visual.SongSelect { [TestFixture] public class TestScenePlaySongSelect : ScreenTestScene { private BeatmapManager manager; private RulesetStore rulesets; private MusicController music; private WorkingBeatmap defaultBeatmap; public override IReadOnlyList RequiredTypes => new[] { typeof(Screens.Select.SongSelect), typeof(BeatmapCarousel), typeof(CarouselItem), typeof(CarouselGroup), typeof(CarouselGroupEagerSelect), typeof(CarouselBeatmap), typeof(CarouselBeatmapSet), typeof(DrawableCarouselItem), typeof(CarouselItemState), typeof(DrawableCarouselBeatmap), typeof(DrawableCarouselBeatmapSet), }; private TestSongSelect songSelect; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default)); Dependencies.Cache(music = new MusicController()); // required to get bindables attached Add(music); Beatmap.SetDefault(); Dependencies.Cache(config = new OsuConfigManager(LocalStorage)); } private OsuConfigManager config; [SetUp] public virtual void SetUp() => Schedule(() => { Ruleset.Value = new OsuRuleset().RulesetInfo; manager?.Delete(manager.GetAllUsableBeatmapSets()); }); [Test] public void TestSingleFilterOnEnter() { addRulesetImportStep(0); addRulesetImportStep(0); createSongSelect(); AddAssert("filter count is 1", () => songSelect.FilterCount == 1); } [Test] public void TestChangeBeatmapBeforeEnter() { addRulesetImportStep(0); createSongSelect(); AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); WorkingBeatmap selected = null; AddStep("store selected beatmap", () => selected = Beatmap.Value); AddStep("select next and enter", () => { InputManager.PressKey(Key.Down); InputManager.ReleaseKey(Key.Down); InputManager.PressKey(Key.Enter); InputManager.ReleaseKey(Key.Enter); }); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); AddAssert("ensure selection changed", () => selected != Beatmap.Value); AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen()); AddUntilStep("bindable lease returned", () => !Beatmap.Disabled); } [Test] public void TestChangeBeatmapAfterEnter() { addRulesetImportStep(0); createSongSelect(); AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); WorkingBeatmap selected = null; AddStep("store selected beatmap", () => selected = Beatmap.Value); AddStep("select next and enter", () => { InputManager.PressKey(Key.Enter); InputManager.ReleaseKey(Key.Enter); InputManager.PressKey(Key.Down); InputManager.ReleaseKey(Key.Down); }); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); AddAssert("ensure selection didn't change", () => selected == Beatmap.Value); AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen()); AddUntilStep("bindable lease returned", () => !Beatmap.Disabled); } [Test] public void TestChangeBeatmapViaMouseBeforeEnter() { addRulesetImportStep(0); createSongSelect(); AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); WorkingBeatmap selected = null; AddStep("store selected beatmap", () => selected = Beatmap.Value); AddStep("select next and enter", () => { InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType() .First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap)); InputManager.PressButton(MouseButton.Left); InputManager.ReleaseButton(MouseButton.Left); InputManager.PressKey(Key.Enter); InputManager.ReleaseKey(Key.Enter); }); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); AddAssert("ensure selection changed", () => selected != Beatmap.Value); AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen()); AddUntilStep("bindable lease returned", () => !Beatmap.Disabled); } [Test] public void TestChangeBeatmapViaMouseAfterEnter() { addRulesetImportStep(0); createSongSelect(); AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); WorkingBeatmap selected = null; AddStep("store selected beatmap", () => selected = Beatmap.Value); AddStep("select next and enter", () => { InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType() .First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap)); InputManager.PressButton(MouseButton.Left); InputManager.PressKey(Key.Enter); InputManager.ReleaseKey(Key.Enter); InputManager.ReleaseButton(MouseButton.Left); }); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); AddAssert("ensure selection didn't change", () => selected == Beatmap.Value); AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen()); AddUntilStep("bindable lease returned", () => !Beatmap.Disabled); } [Test] public void TestNoFilterOnSimpleResume() { addRulesetImportStep(0); addRulesetImportStep(0); createSongSelect(); AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child"))); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); AddStep("return", () => songSelect.MakeCurrent()); AddUntilStep("wait for current", () => songSelect.IsCurrentScreen()); AddAssert("filter count is 1", () => songSelect.FilterCount == 1); } [Test] public void TestFilterOnResumeAfterChange() { addRulesetImportStep(0); addRulesetImportStep(0); AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, false)); createSongSelect(); AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child"))); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true)); AddStep("return", () => songSelect.MakeCurrent()); AddUntilStep("wait for current", () => songSelect.IsCurrentScreen()); AddAssert("filter count is 2", () => songSelect.FilterCount == 2); } [Test] public void TestAudioResuming() { createSongSelect(); addRulesetImportStep(0); addRulesetImportStep(0); checkMusicPlaying(true); AddStep("select first", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.First())); checkMusicPlaying(true); AddStep("manual pause", () => music.TogglePause()); checkMusicPlaying(false); AddStep("select next difficulty", () => songSelect.Carousel.SelectNext(skipDifficulties: false)); checkMusicPlaying(false); AddStep("select next set", () => songSelect.Carousel.SelectNext()); checkMusicPlaying(true); } [TestCase(false)] [TestCase(true)] public void TestAudioRemainsCorrectOnRulesetChange(bool rulesetsInSameBeatmap) { createSongSelect(); // start with non-osu! to avoid convert confusion changeRuleset(1); if (rulesetsInSameBeatmap) { AddStep("import multi-ruleset map", () => { var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); manager.Import(createTestBeatmapSet(0, usableRulesets)).Wait(); }); } else { addRulesetImportStep(1); addRulesetImportStep(0); } checkMusicPlaying(true); AddStep("manual pause", () => music.TogglePause()); checkMusicPlaying(false); changeRuleset(0); checkMusicPlaying(!rulesetsInSameBeatmap); } [Test] public void TestDummy() { createSongSelect(); AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap); AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap); addManyTestMaps(); AddWaitStep("wait for select", 3); AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); } [Test] public void TestSorting() { createSongSelect(); addManyTestMaps(); AddWaitStep("wait for add", 3); AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); var sortMode = config.GetBindable(OsuSetting.SongSelectSortingMode); AddStep(@"Sort by Artist", delegate { sortMode.Value = SortMode.Artist; }); AddStep(@"Sort by Title", delegate { sortMode.Value = SortMode.Title; }); AddStep(@"Sort by Author", delegate { sortMode.Value = SortMode.Author; }); AddStep(@"Sort by DateAdded", delegate { sortMode.Value = SortMode.DateAdded; }); AddStep(@"Sort by BPM", delegate { sortMode.Value = SortMode.BPM; }); AddStep(@"Sort by Length", delegate { sortMode.Value = SortMode.Length; }); AddStep(@"Sort by Difficulty", delegate { sortMode.Value = SortMode.Difficulty; }); } [Test] public void TestImportUnderDifferentRuleset() { createSongSelect(); addRulesetImportStep(2); AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null); } [Test] public void TestImportUnderCurrentRuleset() { createSongSelect(); changeRuleset(2); addRulesetImportStep(2); addRulesetImportStep(1); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2); changeRuleset(1); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 1); changeRuleset(0); AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null); } [Test] public void TestRulesetChangeResetsMods() { createSongSelect(); changeRuleset(0); changeMods(new OsuModHardRock()); int actionIndex = 0; int modChangeIndex = 0; int rulesetChangeIndex = 0; AddStep("change ruleset", () => { SelectedMods.ValueChanged += onModChange; songSelect.Ruleset.ValueChanged += onRulesetChange; Ruleset.Value = new TaikoRuleset().RulesetInfo; SelectedMods.ValueChanged -= onModChange; songSelect.Ruleset.ValueChanged -= onRulesetChange; }); AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex); AddAssert("empty mods", () => !SelectedMods.Value.Any()); void onModChange(ValueChangedEvent> e) => modChangeIndex = actionIndex++; void onRulesetChange(ValueChangedEvent e) => rulesetChangeIndex = actionIndex++; } [Test] public void TestModsRetainedBetweenSongSelect() { AddAssert("empty mods", () => !SelectedMods.Value.Any()); createSongSelect(); addRulesetImportStep(0); changeMods(new OsuModHardRock()); createSongSelect(); AddAssert("mods retained", () => SelectedMods.Value.Any()); } [Test] public void TestStartAfterUnMatchingFilterDoesNotStart() { createSongSelect(); addManyTestMaps(); AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null); bool startRequested = false; AddStep("set filter and finalize", () => { songSelect.StartRequested = () => startRequested = true; songSelect.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" }); songSelect.FinaliseSelection(); songSelect.StartRequested = null; }); AddAssert("start not requested", () => !startRequested); } [Test] public void TestHideSetSelectsCorrectBeatmap() { int? previousID = null; createSongSelect(); addRulesetImportStep(0); AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last())); AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID); AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First())); AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID); } private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id)); private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait(); private static int importId; private int getImportId() => ++importId; private void checkMusicPlaying(bool playing) => AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing); private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods); private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id)); private void createSongSelect() { AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect())); AddUntilStep("wait for present", () => songSelect.IsCurrentScreen()); } private void addManyTestMaps() { AddStep("import test maps", () => { var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); for (int i = 0; i < 100; i += 10) manager.Import(createTestBeatmapSet(i, usableRulesets)).Wait(); }); } private BeatmapSetInfo createTestBeatmapSet(int setId, RulesetInfo[] rulesets) { int j = 0; RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length]; var beatmaps = new List(); for (int i = 0; i < 6; i++) { int beatmapId = setId * 10 + i; int length = RNG.Next(30000, 200000); double bpm = RNG.NextSingle(80, 200); beatmaps.Add(new BeatmapInfo { Ruleset = getRuleset(), OnlineBeatmapID = beatmapId, Path = "normal.osu", Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})", Length = length, BPM = bpm, BaseDifficulty = new BeatmapDifficulty { OverallDifficulty = 3.5f, }, }); } return new BeatmapSetInfo { OnlineBeatmapSetID = setId, Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(), Metadata = new BeatmapMetadata { // Create random metadata, then we can check if sorting works based on these Artist = "Some Artist " + RNG.Next(0, 9), Title = $"Some Song (set id {setId}, max bpm {beatmaps.Max(b => b.BPM):0.#})", AuthorString = "Some Guy " + RNG.Next(0, 9), }, Beatmaps = beatmaps, DateAdded = DateTimeOffset.UtcNow, }; } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); rulesets?.Dispose(); } private class TestSongSelect : PlaySongSelect { public Action StartRequested; public new Bindable Ruleset => base.Ruleset; public WorkingBeatmap CurrentBeatmap => Beatmap.Value; public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap; public new BeatmapCarousel Carousel => base.Carousel; protected override bool OnStart() { StartRequested?.Invoke(); return base.OnStart(); } public int FilterCount; protected override void ApplyFilterToCarousel(FilterCriteria criteria) { FilterCount++; base.ApplyFilterToCarousel(criteria); } } } }