// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Screens.Edit.Compose.Components { public partial class EditorBlueprintContainer : BlueprintContainer { [Resolved] protected EditorClock EditorClock { get; private set; } [Resolved] protected EditorBeatmap Beatmap { get; private set; } protected readonly HitObjectComposer Composer; private HitObjectUsageEventBuffer usageEventBuffer; protected InputManager InputManager { get; private set; } protected EditorBlueprintContainer(HitObjectComposer composer) { Composer = composer; } [BackgroundDependencyLoader] private void load() { SelectedItems.BindTo(Beatmap.SelectedHitObjects); } protected override void LoadComplete() { base.LoadComplete(); InputManager = GetContainingInputManager(); Beatmap.HitObjectAdded += AddBlueprintFor; Beatmap.HitObjectRemoved += RemoveBlueprintFor; if (Composer != null) { foreach (var obj in Composer.HitObjects) AddBlueprintFor(obj.HitObject); usageEventBuffer = new HitObjectUsageEventBuffer(Composer.Playfield); usageEventBuffer.HitObjectUsageBegan += AddBlueprintFor; usageEventBuffer.HitObjectUsageFinished += RemoveBlueprintFor; usageEventBuffer.HitObjectUsageTransferred += TransferBlueprintFor; } } protected override void Update() { base.Update(); usageEventBuffer?.Update(); } protected override IEnumerable> SortForMovement(IReadOnlyList> blueprints) => blueprints.OrderBy(b => b.Item.StartTime); protected override bool ApplySnapResult(SelectionBlueprint[] blueprints, SnapResult result) { if (!base.ApplySnapResult(blueprints, result)) return false; if (result.Time.HasValue) { // Apply the start time at the newly snapped-to position double offset = result.Time.Value - blueprints.First().Item.StartTime; if (offset != 0) { Beatmap.PerformOnSelection(obj => { obj.StartTime += offset; Beatmap.Update(obj); }); } } return true; } protected override void AddBlueprintFor(HitObject item) { if (item is IBarLine) return; base.AddBlueprintFor(item); } /// /// Invoked when a has been transferred to another . /// /// The hit object which has been assigned to a new drawable. /// The new drawable that is representing the hit object. protected virtual void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject) { } protected override void DragOperationCompleted() { base.DragOperationCompleted(); // handle positional change etc. foreach (var blueprint in SelectionBlueprints) Beatmap.Update(blueprint.Item); } protected override bool OnDoubleClick(DoubleClickEvent e) { if (!base.OnDoubleClick(e)) return false; EditorClock?.SeekSmoothlyTo(ClickedBlueprint.Item.StartTime); return true; } protected override IEnumerable> ApplySelectionOrder(IEnumerable> blueprints) => base.ApplySelectionOrder(blueprints) .OrderBy(b => Math.Min(Math.Abs(EditorClock.CurrentTime - b.Item.GetEndTime()), Math.Abs(EditorClock.CurrentTime - b.Item.StartTime))); protected override Container> CreateSelectionBlueprintContainer() => new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both }; protected override SelectionHandler CreateSelectionHandler() => new EditorSelectionHandler(); protected override void SelectAll() { Composer.Playfield.KeepAllAlive(); SelectedItems.AddRange(Beatmap.HitObjects.Except(SelectedItems).ToArray()); } protected override void OnBlueprintSelected(SelectionBlueprint blueprint) { base.OnBlueprintSelected(blueprint); Composer.Playfield.SetKeepAlive(blueprint.Item, true); } protected override void OnBlueprintDeselected(SelectionBlueprint blueprint) { base.OnBlueprintDeselected(blueprint); Composer.Playfield.SetKeepAlive(blueprint.Item, false); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (Beatmap != null) { Beatmap.HitObjectAdded -= AddBlueprintFor; Beatmap.HitObjectRemoved -= RemoveBlueprintFor; } usageEventBuffer?.Dispose(); } } }