// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods { public abstract class ManiaKeyMod : Mod, IApplicableToBeatmapConverter { public override string Acronym => Name; public abstract int KeyCount { get; } public override ModType Type => ModType.Conversion; public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier public override bool Ranked => UsesDefaultConfiguration; public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter) { var mbc = (ManiaBeatmapConverter)beatmapConverter; // Although this can work, for now let's not allow keymods for mania-specific beatmaps if (mbc.IsForCurrentRuleset) return; mbc.TargetColumns = KeyCount; } public override Type[] IncompatibleMods => new[] { typeof(ManiaModKey1), typeof(ManiaModKey2), typeof(ManiaModKey3), typeof(ManiaModKey4), typeof(ManiaModKey5), typeof(ManiaModKey6), typeof(ManiaModKey7), typeof(ManiaModKey8), typeof(ManiaModKey9), typeof(ManiaModKey10), }.Except(new[] { GetType() }).ToArray(); } }