// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] [Ignore("getting CI working")] public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer { public TestCaseCatchStacker() : base(typeof(CatchRuleset)) { } protected override Beatmap CreateBeatmap() { var beatmap = new Beatmap(); for (int i = 0; i < 256; i++) beatmap.HitObjects.Add(new Fruit { X = 0.5f, StartTime = i * 100, NewCombo = i % 8 == 0 }); return beatmap; } } }