// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; namespace osu.Game.Screens.Edit.Components.Menus { public class DifficultyMenuItem : StatefulMenuItem { public BeatmapInfo Beatmap { get; } public DifficultyMenuItem(BeatmapInfo beatmapInfo, bool selected, Action difficultyChangeFunc) : base(beatmapInfo.Version ?? "(unnamed)", null) { Beatmap = beatmapInfo; State.Value = selected; if (!selected) Action.Value = () => difficultyChangeFunc.Invoke(beatmapInfo); } public override IconUsage? GetIconForState(bool state) => state ? (IconUsage?)FontAwesome.Solid.Check : null; } }