// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards.Commands { public class StoryboardFlipVCommand : StoryboardCommand<bool> { public StoryboardFlipVCommand(Easing easing, double startTime, double endTime, bool startValue, bool endValue) : base(easing, startTime, endTime, startValue, endValue) { } public override string PropertyName => nameof(IFlippable.FlipV); public override void ApplyInitialValue<TDrawable>(TDrawable d) { if (StartTime == EndTime) d.FlipV = StartValue; } public override TransformSequence<TDrawable> ApplyTransforms<TDrawable>(TDrawable d) => d.TransformTo(nameof(IFlippable.FlipV), StartValue).Delay(Duration) .TransformTo(nameof(IFlippable.FlipV), EndValue); } }