// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using System.Linq; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osuTK; namespace osu.Game.Graphics.UserInterface { public class OsuDropdown : Dropdown, IHasAccentColour { private const float corner_radius = 5; private Color4 accentColour; public Color4 AccentColour { get => accentColour; set { accentColour = value; updateAccentColour(); } } [BackgroundDependencyLoader(true)] private void load(OverlayColourProvider? colourProvider, OsuColour colours) { if (accentColour == default) accentColour = colourProvider?.Light4 ?? colours.PinkDarker; updateAccentColour(); } private void updateAccentColour() { if (Header is IHasAccentColour header) header.AccentColour = accentColour; if (Menu is IHasAccentColour menu) menu.AccentColour = accentColour; } protected override DropdownHeader CreateHeader() => new OsuDropdownHeader(); protected override DropdownMenu CreateMenu() => new OsuDropdownMenu(); #region OsuDropdownMenu protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour { public override bool HandleNonPositionalInput => State == MenuState.Open; private Sample? sampleOpen; private Sample? sampleClose; // todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring public OsuDropdownMenu() { CornerRadius = corner_radius; MaskingContainer.CornerRadius = corner_radius; Alpha = 0; // todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring ItemsContainer.Padding = new MarginPadding(5); } [BackgroundDependencyLoader(true)] private void load(OverlayColourProvider? colourProvider, AudioManager audio) { BackgroundColour = colourProvider?.Background5 ?? Color4.Black.Opacity(0.5f); sampleOpen = audio.Samples.Get(@"UI/dropdown-open"); sampleClose = audio.Samples.Get(@"UI/dropdown-close"); } // todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed. private bool wasOpened; // todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring protected override void AnimateOpen() { wasOpened = true; this.FadeIn(300, Easing.OutQuint); sampleOpen?.Play(); } protected override void AnimateClose() { if (wasOpened) { this.FadeOut(300, Easing.OutQuint); sampleClose?.Play(); } } // todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring protected override void UpdateSize(Vector2 newSize) { if (Direction == Direction.Vertical) { Width = newSize.X; this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint); } else { Height = newSize.Y; this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint); } } private Color4 accentColour; public Color4 AccentColour { get => accentColour; set { accentColour = value; foreach (var c in Children.OfType()) c.AccentColour = value; } } protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical); protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour }; protected override ScrollContainer CreateScrollContainer(Direction direction) => new OsuScrollContainer(direction); #region DrawableOsuDropdownMenuItem public class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour { // IsHovered is used public override bool HandlePositionalInput => true; private Color4? accentColour; public Color4 AccentColour { get => accentColour ?? nonAccentSelectedColour; set { accentColour = value; updateColours(); } } private void updateColours() { BackgroundColourHover = accentColour ?? nonAccentHoverColour; BackgroundColourSelected = accentColour ?? nonAccentSelectedColour; UpdateBackgroundColour(); UpdateForegroundColour(); } private Color4 nonAccentHoverColour; private Color4 nonAccentSelectedColour; public DrawableOsuDropdownMenuItem(MenuItem item) : base(item) { Foreground.Padding = new MarginPadding(2); Masking = true; CornerRadius = corner_radius; } [BackgroundDependencyLoader] private void load(OsuColour colours) { BackgroundColour = Color4.Transparent; nonAccentHoverColour = colours.PinkDarker; nonAccentSelectedColour = Color4.Black.Opacity(0.5f); updateColours(); AddInternal(new HoverSounds()); } protected override void UpdateForegroundColour() { base.UpdateForegroundColour(); if (Foreground.Children.FirstOrDefault() is Content content) content.Chevron.Alpha = IsHovered ? 1 : 0; } protected override Drawable CreateContent() => new Content(); protected new class Content : FillFlowContainer, IHasText { public LocalisableString Text { get => Label.Text; set => Label.Text = value; } public readonly OsuSpriteText Label; public readonly SpriteIcon Chevron; public Content() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Direction = FillDirection.Horizontal; Children = new Drawable[] { Chevron = new SpriteIcon { AlwaysPresent = true, Icon = FontAwesome.Solid.ChevronRight, Alpha = 0.5f, Size = new Vector2(8), Margin = new MarginPadding { Left = 3, Right = 3 }, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, }, Label = new OsuSpriteText { Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, }, }; } [BackgroundDependencyLoader(true)] private void load(OverlayColourProvider? colourProvider) { Chevron.Colour = colourProvider?.Background5 ?? Color4.Black; } } } #endregion } #endregion public class OsuDropdownHeader : DropdownHeader, IHasAccentColour { protected readonly SpriteText Text; protected override LocalisableString Label { get => Text.Text; set => Text.Text = value; } protected readonly SpriteIcon Icon; private Color4 accentColour; public virtual Color4 AccentColour { get => accentColour; set { accentColour = value; BackgroundColourHover = accentColour; } } public OsuDropdownHeader() { Foreground.Padding = new MarginPadding(10); AutoSizeAxes = Axes.None; Margin = new MarginPadding { Bottom = 4 }; CornerRadius = corner_radius; Height = 40; Foreground.Child = new GridContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), }, ColumnDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.AutoSize), }, Content = new[] { new Drawable[] { Text = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.X, Truncate = true, }, Icon = new SpriteIcon { Icon = FontAwesome.Solid.ChevronDown, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Size = new Vector2(16), }, } } }; AddInternal(new HoverClickSounds()); } [BackgroundDependencyLoader(true)] private void load(OverlayColourProvider? colourProvider, OsuColour colours) { BackgroundColour = colourProvider?.Background5 ?? Color4.Black.Opacity(0.5f); BackgroundColourHover = colourProvider?.Light4 ?? colours.PinkDarker; } } } }