// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Input; using OpenTK.Input; namespace osu.Game.Screens.Play { public class KeyCounterKeyboard : KeyCounter { public Key Key { get; } public KeyCounterKeyboard(Key key) : base(key.ToString()) { Key = key; } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Key == Key) IsLit = true; return base.OnKeyDown(state, args); } protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) { if (args.Key == Key) IsLit = false; return base.OnKeyUp(state, args); } } }