// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Scoring; namespace osu.Game.Screens.Play.HUD { public abstract class GameplayAccuracyCounter : PercentageCounter { [BackgroundDependencyLoader] private void load(ScoreProcessor scoreProcessor) { Current.BindTo(scoreProcessor.Accuracy); } } }