// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;

namespace osu.Game.Screens.Play.HUD
{
    public abstract class GameplayAccuracyCounter : PercentageCounter
    {
        [BackgroundDependencyLoader]
        private void load(ScoreProcessor scoreProcessor)
        {
            Current.BindTo(scoreProcessor.Accuracy);
        }
    }
}