// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { public class TestSceneHitCircleArea : OsuManualInputManagerTestScene { private HitCircle hitCircle; private DrawableHitCircle drawableHitCircle; private DrawableHitCircle.HitReceptor hitAreaReceptor => drawableHitCircle.HitArea; [SetUp] public void SetUp() => Schedule(() => { hitCircle = new HitCircle { Position = new Vector2(100, 100), StartTime = Time.Current + 500 }; hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); Child = new SkinProvidingContainer(new DefaultSkin(null)) { RelativeSizeAxes = Axes.Both, Child = drawableHitCircle = new DrawableHitCircle(hitCircle) { Size = new Vector2(100) } }; }); [Test] public void TestCircleHitCentre() { AddStep("move mouse to centre", () => InputManager.MoveMouseTo(hitAreaReceptor.ScreenSpaceDrawQuad.Centre)); scheduleHit(); AddAssert("hit registered", () => hitAreaReceptor.HitAction == OsuAction.LeftButton); } [Test] public void TestCircleHitLeftEdge() { AddStep("move mouse to left edge", () => { var drawQuad = hitAreaReceptor.ScreenSpaceDrawQuad; var mousePosition = new Vector2(drawQuad.TopLeft.X, drawQuad.Centre.Y); InputManager.MoveMouseTo(mousePosition); }); scheduleHit(); AddAssert("hit registered", () => hitAreaReceptor.HitAction == OsuAction.LeftButton); } [TestCase(0.95f, OsuAction.LeftButton)] [TestCase(1.05f, null)] public void TestHitsCloseToEdge(float relativeDistanceFromCentre, OsuAction? expectedAction) { AddStep("move mouse to top left circle edge", () => { var drawQuad = hitAreaReceptor.ScreenSpaceDrawQuad; // sqrt(2) / 2 = sin(45deg) = cos(45deg) // draw width halved to get radius float correction = relativeDistanceFromCentre * (float)Math.Sqrt(2) / 2 * (drawQuad.Width / 2); var mousePosition = new Vector2(drawQuad.Centre.X - correction, drawQuad.Centre.Y - correction); InputManager.MoveMouseTo(mousePosition); }); scheduleHit(); AddAssert($"hit {(expectedAction == null ? "not " : string.Empty)}registered", () => hitAreaReceptor.HitAction == expectedAction); } [Test] public void TestCircleMissBoundingBoxCorner() { AddStep("move mouse to top left corner of bounding box", () => InputManager.MoveMouseTo(hitAreaReceptor.ScreenSpaceDrawQuad.TopLeft)); scheduleHit(); AddAssert("hit not registered", () => hitAreaReceptor.HitAction == null); } private void scheduleHit() => AddStep("schedule action", () => { var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current; Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay); }); } }