// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Development; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using OpenTK; using OpenTK.Graphics; #if NET_FRAMEWORK using System; using osu.Framework.Logging; using Squirrel; #endif namespace osu.Desktop.Overlays { public class VersionManager : OverlayContainer { #if NET_FRAMEWORK private UpdateManager updateManager; #endif private NotificationOverlay notificationOverlay; private OsuConfigManager config; private OsuGameBase game; public override bool HandleInput => false; [BackgroundDependencyLoader] private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config) { notificationOverlay = notification; this.config = config; this.game = game; AutoSizeAxes = Axes.Both; Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; Alpha = 0; Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(5), Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Children = new Drawable[] { new OsuSpriteText { Font = @"Exo2.0-Bold", Text = game.Name }, new OsuSpriteText { Colour = DebugUtils.IsDebug ? colours.Red : Color4.White, Text = game.Version }, } }, new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, TextSize = 12, Colour = colours.Yellow, Font = @"Venera", Text = @"Development Build" }, new Sprite { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Texture = textures.Get(@"Menu/dev-build-footer"), }, } } }; #if NET_FRAMEWORK if (game.IsDeployedBuild) checkForUpdateAsync(); #endif } protected override void LoadComplete() { base.LoadComplete(); var version = game.Version; var lastVersion = config.Get(OsuSetting.Version); if (game.IsDeployedBuild && version != lastVersion) { config.Set(OsuSetting.Version, version); // only show a notification if we've previously saved a version to the config file (ie. not the first run). if (!string.IsNullOrEmpty(lastVersion)) Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000); } } private class UpdateCompleteNotification : SimpleNotification { public UpdateCompleteNotification(string version) { Text = $"You are now running osu!lazer {version}.\nClick to see what's new!"; Icon = FontAwesome.fa_check_square; Activated = delegate { Process.Start($"https://github.com/ppy/osu/releases/tag/v{version}"); return true; }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { IconBackgound.Colour = colours.BlueDark; } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); #if NET_FRAMEWORK updateManager?.Dispose(); #endif } #if NET_FRAMEWORK private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null) { //should we schedule a retry on completion of this check? bool scheduleRetry = true; try { if (updateManager == null) updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true); var info = await updateManager.CheckForUpdate(!useDeltaPatching); if (info.ReleasesToApply.Count == 0) //no updates available. bail and retry later. return; if (notification == null) { notification = new UpdateProgressNotification { State = ProgressNotificationState.Active }; Schedule(() => notificationOverlay.Post(notification)); } Schedule(() => { notification.Progress = 0; notification.Text = @"Downloading update..."; }); try { await updateManager.DownloadReleases(info.ReleasesToApply, p => Schedule(() => notification.Progress = p / 100f)); Schedule(() => { notification.Progress = 0; notification.Text = @"Installing update..."; }); await updateManager.ApplyReleases(info, p => Schedule(() => notification.Progress = p / 100f)); Schedule(() => notification.State = ProgressNotificationState.Completed); } catch (Exception e) { if (useDeltaPatching) { Logger.Error(e, @"delta patching failed!"); //could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959) //try again without deltas. checkForUpdateAsync(false, notification); scheduleRetry = false; } else { Logger.Error(e, @"update failed!"); } } } catch (Exception) { // we'll ignore this and retry later. can be triggered by no internet connection or thread abortion. } finally { if (scheduleRetry) { //check again in 30 minutes. Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30); if (notification != null) notification.State = ProgressNotificationState.Cancelled; } } } #endif protected override void PopIn() { this.FadeIn(1000); } protected override void PopOut() { } private class UpdateProgressNotification : ProgressNotification { private OsuGame game; protected override Notification CreateCompletionNotification() => new ProgressCompletionNotification { Text = @"Update ready to install. Click to restart!", Activated = () => { // Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here #if NET_FRAMEWORK UpdateManager.RestartAppWhenExited().Wait(); #endif game.GracefullyExit(); return true; } }; [BackgroundDependencyLoader] private void load(OsuColour colours, OsuGame game) { this.game = game; IconContent.AddRange(new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow) }, new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.fa_upload, Colour = Color4.White, Size = new Vector2(20), } }); } } } }