// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using osuTK.Graphics; using osuTK.Input; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Charts; using osu.Game.Screens.Direct; using osu.Game.Screens.Edit; using osu.Game.Screens.Multi; using osu.Game.Screens.Select; using osu.Game.Screens.Tournament; using osu.Framework.Platform; namespace osu.Game.Screens.Menu { public class MainMenu : OsuScreen { private readonly ButtonSystem buttons; public override bool HideOverlaysOnEnter => buttons.State == ButtonSystemState.Initial; protected override bool AllowBackButton => buttons.State != ButtonSystemState.Initial && host.CanExit; public override bool AllowExternalScreenChange => true; private Screen songSelect; private readonly MenuSideFlashes sideFlashes; [Resolved] private GameHost host { get; set; } protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault(); public MainMenu() { sideFlashes = new MenuSideFlashes(); buttons = new ButtonSystem { OnChart = delegate { this.Push(new ChartListing()); }, OnDirect = delegate { this.Push(new OnlineListing()); }, OnEdit = delegate { this.Push(new Editor()); }, OnSolo = onSolo, OnMulti = delegate { this.Push(new Multiplayer()); }, OnExit = this.Exit, }; buttons.StateChanged += state => { switch (state) { case ButtonSystemState.Initial: case ButtonSystemState.Exit: Background.FadeColour(Color4.White, 500, Easing.OutSine); break; default: Background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine); break; } }; } [BackgroundDependencyLoader(true)] private void load(OsuGame game = null) { if (host.CanExit) { AddInternal(new ExitConfirmOverlay { Action = this.Exit, }); } AddInternal(new ParallaxContainer { ParallaxAmount = 0.01f, Child = buttons, }); AddInternal(sideFlashes); if (game != null) { buttons.OnSettings = game.ToggleSettings; buttons.OnDirect = game.ToggleDirect; } preloadSongSelect(); } private void preloadSongSelect() { if (songSelect == null) LoadComponentAsync(songSelect = new PlaySongSelect()); } public void LoadToSolo() => Schedule(onSolo); private void onSolo() => this.Push(consumeSongSelect()); private Screen consumeSongSelect() { var s = songSelect; songSelect = null; return s; } public override void OnEntering(IScreen last) { base.OnEntering(last); buttons.FadeInFromZero(500); var track = Beatmap.Value.Track; var metadata = Beatmap.Value.Metadata; if (last is Intro && track != null) { if (!track.IsRunning) { track.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * track.Length); track.Start(); } } Beatmap.ValueChanged += beatmap_ValueChanged; } protected override void LogoArriving(OsuLogo logo, bool resuming) { base.LogoArriving(logo, resuming); buttons.SetOsuLogo(logo); logo.FadeColour(Color4.White, 100, Easing.OutQuint); logo.FadeIn(100, Easing.OutQuint); if (resuming) { buttons.State = ButtonSystemState.TopLevel; const float length = 300; this.FadeIn(length, Easing.OutQuint); this.MoveTo(new Vector2(0, 0), length, Easing.OutQuint); sideFlashes.Delay(length).FadeIn(64, Easing.InQuint); } } protected override void LogoSuspending(OsuLogo logo) { logo.FadeOut(300, Easing.InSine) .ScaleTo(0.2f, 300, Easing.InSine) .OnComplete(l => buttons.SetOsuLogo(null)); } private void beatmap_ValueChanged(ValueChangedEvent e) { if (!this.IsCurrentScreen()) return; ((BackgroundScreenDefault)Background).Next(); } public override void OnSuspending(IScreen next) { base.OnSuspending(next); const float length = 400; buttons.State = ButtonSystemState.EnteringMode; this.FadeOut(length, Easing.InSine); this.MoveTo(new Vector2(-800, 0), length, Easing.InSine); sideFlashes.FadeOut(64, Easing.OutQuint); } public override void OnResuming(IScreen last) { base.OnResuming(last); (Background as BackgroundScreenDefault)?.Next(); //we may have consumed our preloaded instance, so let's make another. preloadSongSelect(); } public override bool OnExiting(IScreen next) { buttons.State = ButtonSystemState.Exit; this.FadeOut(3000); return base.OnExiting(next); } protected override bool OnKeyDown(KeyDownEvent e) { if (!e.Repeat && e.ControlPressed && e.ShiftPressed && e.Key == Key.D) { this.Push(new Drawings()); return true; } return base.OnKeyDown(e); } } }