// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Input.Events; namespace osu.Game.Overlays.Mods.Input { /// <summary> /// A no-op implementation of <see cref="IModHotkeyHandler"/>. /// Used when a column is not handling any hotkeys at all. /// </summary> public class NoopModHotkeyHandler : IModHotkeyHandler { public bool HandleHotkeyPressed(KeyDownEvent e, IEnumerable<ModState> availableMods) => false; } }