// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osuTK; namespace osu.Game.Screens { public class BackgroundScreenStack : CompositeDrawable { public BackgroundScreen Current => (BackgroundScreen)stack.CurrentScreen; private readonly ParallaxContainer parallax; private readonly ScreenStack stack; public BackgroundScreenStack() { InternalChild = parallax = new ParallaxContainer { RelativeSizeAxes = Axes.Both, Child = stack = new ScreenStack { RelativeSizeAxes = Axes.Both, Scale = new Vector2(1.06f) } }; } public float ParallaxAmount { set => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * value; } public void Push(BackgroundScreen screen) { if (screen == null) return; if (EqualityComparer.Default.Equals(Current, screen)) return; stack.Push(screen); } public void Exit(BackgroundScreen screen) { if (stack.CurrentScreen == screen) stack.Exit(); } } }