// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.Spectator; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Gameplay { [HeadlessTest] public class TestSceneScoreProcessor : OsuTestScene { [Test] public void TestNoScoreIncreaseFromMiss() { var beatmap = new Beatmap { HitObjects = { new HitObject() } }; var scoreProcessor = new ScoreProcessor(new OsuRuleset()); scoreProcessor.ApplyBeatmap(beatmap); // Apply a miss judgement scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss }); Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0)); } [Test] public void TestOnlyBonusScore() { var beatmap = new Beatmap { HitObjects = { new HitObject() } }; var scoreProcessor = new ScoreProcessor(new OsuRuleset()); scoreProcessor.ApplyBeatmap(beatmap); // Apply a judgement scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus }); Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE)); } [Test] public void TestResetFromReplayFrame() { var beatmap = new Beatmap { HitObjects = { new HitCircle() } }; var scoreProcessor = new ScoreProcessor(new OsuRuleset()); scoreProcessor.ApplyBeatmap(beatmap); scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TestJudgement(HitResult.Great)) { Type = HitResult.Great }); Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000)); Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1)); Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(1)); // No header shouldn't cause any change scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame()); Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000)); Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1)); Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(1)); // Reset with a miss instead. scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame { Header = new FrameHeader(0, 0, 0, new Dictionary { { HitResult.Miss, 1 } }, DateTimeOffset.Now) }); Assert.That(scoreProcessor.TotalScore.Value, Is.Zero); Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1)); Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0)); // Reset with no judged hit. scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame { Header = new FrameHeader(0, 0, 0, new Dictionary(), DateTimeOffset.Now) }); Assert.That(scoreProcessor.TotalScore.Value, Is.Zero); Assert.That(scoreProcessor.JudgedHits, Is.Zero); Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0)); } [Test] public void TestFailScore() { var beatmap = new Beatmap { HitObjects = { new TestHitObject(), new TestHitObject(HitResult.LargeTickHit), new TestHitObject(HitResult.SmallTickHit), new TestHitObject(HitResult.SmallBonus), new TestHitObject(), new TestHitObject(HitResult.LargeTickHit), new TestHitObject(HitResult.SmallTickHit), new TestHitObject(HitResult.LargeBonus), } }; var scoreProcessor = new ScoreProcessor(new OsuRuleset()); scoreProcessor.ApplyBeatmap(beatmap); scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Ok }); scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.LargeTickHit }); scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], beatmap.HitObjects[2].CreateJudgement()) { Type = HitResult.SmallTickMiss }); scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], beatmap.HitObjects[3].CreateJudgement()) { Type = HitResult.SmallBonus }); var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo }; scoreProcessor.FailScore(score); Assert.That(score.Rank, Is.EqualTo(ScoreRank.F)); Assert.That(score.Passed, Is.False); Assert.That(score.Statistics.Sum(kvp => kvp.Value), Is.EqualTo(4)); Assert.That(score.MaximumStatistics.Sum(kvp => kvp.Value), Is.EqualTo(8)); Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(1)); Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1)); Assert.That(score.MaximumStatistics[HitResult.Perfect], Is.EqualTo(2)); Assert.That(score.MaximumStatistics[HitResult.LargeTickHit], Is.EqualTo(2)); Assert.That(score.MaximumStatistics[HitResult.SmallTickHit], Is.EqualTo(2)); Assert.That(score.MaximumStatistics[HitResult.SmallBonus], Is.EqualTo(1)); Assert.That(score.MaximumStatistics[HitResult.LargeBonus], Is.EqualTo(1)); } private class TestJudgement : Judgement { public override HitResult MaxResult { get; } public TestJudgement(HitResult maxResult = HitResult.Perfect) { MaxResult = maxResult; } } private class TestHitObject : HitObject { private readonly HitResult maxResult; public TestHitObject(HitResult maxResult = HitResult.Perfect) { this.maxResult = maxResult; } public override Judgement CreateJudgement() => new TestJudgement(maxResult); } } }