// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Tests.Beatmaps; using OpenTK; namespace osu.Game.Rulesets.Osu.Tests { internal class OsuBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; [TestCase("basic")] [TestCase("colinear-perfect-curve")] public new void Test(string name) { base.Test(name); } protected override IEnumerable CreateConvertValue(HitObject hitObject) { var startPosition = (hitObject as IHasPosition)?.Position ?? new Vector2(256, 192); var endPosition = (hitObject as Slider)?.EndPosition ?? startPosition; yield return new ConvertValue { StartTime = hitObject.StartTime, EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime, StartX = startPosition.X, StartY = startPosition.Y, EndX = endPosition.X, EndY = endPosition.Y }; } protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap); } internal struct ConvertValue : IEquatable { /// /// A sane value to account for osu!stable using ints everwhere. /// private const double conversion_lenience = 2; public double StartTime; public double EndTime; public float StartX; public float StartY; public float EndX; public float EndY; public bool Equals(ConvertValue other) => Precision.AlmostEquals(StartTime, other.StartTime) && Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience) && Precision.AlmostEquals(StartX, other.StartX) && Precision.AlmostEquals(StartY, other.StartY, conversion_lenience) && Precision.AlmostEquals(EndX, other.EndX, conversion_lenience) && Precision.AlmostEquals(EndY, other.EndY, conversion_lenience); } internal class TestOsuRuleset : OsuRuleset { } }