// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Online.Chat; using osu.Game.Online.Multiplayer; namespace osu.Game.Screens.Multi.Match.Components { public class MatchChatDisplay : StandAloneChatDisplay { private readonly Room room; [Resolved(CanBeNull = true)] private ChannelManager channelManager { get; set; } public MatchChatDisplay(Room room) : base(true) { this.room = room; } protected override void LoadComplete() { base.LoadComplete(); room.RoomID.BindValueChanged(v => updateChannel(), true); } private void updateChannel() { if (room.RoomID.Value != null) Channel.Value = channelManager?.JoinChannel(new Channel { Id = room.ChannelId, Type = ChannelType.Multiplayer, Name = $"#mp_{room.RoomID}" }); } } }