// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Objects.Types; using osuTK; namespace osu.Game.Rulesets.Objects.Legacy.Osu { /// /// Legacy osu! Hit-type, used for parsing Beatmaps. /// internal sealed class ConvertHit : HitObject, IHasPosition, IHasCombo { public Vector2 Position { get; set; } public float X => Position.X; public float Y => Position.Y; public bool NewCombo { get; set; } public int ComboOffset { get; set; } protected override HitWindows CreateHitWindows() => null; } }