// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Graphics.Sprites; using osu.Framework.Graphics.Shapes; namespace osu.Game.Beatmaps.Drawables { public class BeatmapSetHeader : Panel { public Action GainedSelection; private readonly SpriteText title; private readonly SpriteText artist; private readonly WorkingBeatmap beatmap; private readonly FillFlowContainer difficultyIcons; public BeatmapSetHeader(WorkingBeatmap beatmap) { this.beatmap = beatmap; Children = new Drawable[] { new DelayedLoadWrapper( new PanelBackground(beatmap) { RelativeSizeAxes = Axes.Both, OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out), } ) { TimeBeforeLoad = 300, }, new FillFlowContainer { Direction = FillDirection.Vertical, Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 }, AutoSizeAxes = Axes.Both, Children = new Drawable[] { title = new OsuSpriteText { Font = @"Exo2.0-BoldItalic", TextSize = 22, Shadow = true, }, artist = new OsuSpriteText { Font = @"Exo2.0-SemiBoldItalic", TextSize = 17, Shadow = true, }, difficultyIcons = new FillFlowContainer { Margin = new MarginPadding { Top = 5 }, AutoSizeAxes = Axes.Both, } } } }; } protected override void Selected() { base.Selected(); GainedSelection?.Invoke(this); } [BackgroundDependencyLoader] private void load(LocalisationEngine localisation) { title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title); artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist); } private class PanelBackground : BufferedContainer { public PanelBackground(WorkingBeatmap working) { CacheDrawnFrameBuffer = true; Children = new Drawable[] { new BeatmapBackgroundSprite(working) { Anchor = Anchor.Centre, Origin = Anchor.Centre, FillMode = FillMode.Fill, }, new FillFlowContainer { Depth = -1, Direction = FillDirection.Horizontal, RelativeSizeAxes = Axes.Both, // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle Shear = new Vector2(0.8f, 0), Alpha = 0.5f, Children = new[] { // The left half with no gradient applied new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, Width = 0.4f, }, // Piecewise-linear gradient with 3 segments to make it appear smoother new Box { RelativeSizeAxes = Axes.Both, ColourInfo = ColourInfo.GradientHorizontal( Color4.Black, new Color4(0f, 0f, 0f, 0.9f)), Width = 0.05f, }, new Box { RelativeSizeAxes = Axes.Both, ColourInfo = ColourInfo.GradientHorizontal( new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)), Width = 0.2f, }, new Box { RelativeSizeAxes = Axes.Both, ColourInfo = ColourInfo.GradientHorizontal( new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)), Width = 0.05f, }, } }, }; } } public void AddDifficultyIcons(IEnumerable panels) { foreach (var p in panels) difficultyIcons.Add(new DifficultyIcon(p.Beatmap)); } } }