// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;

namespace osu.Game.Rulesets.Mania.Replays
{
    internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler<ManiaReplayFrame>
    {
        public ManiaFramedReplayInputHandler(Replay replay)
            : base(replay)
        {
        }

        protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();

        public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
    }
}