// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Modes.Mania.Mods; using osu.Game.Modes.Mania.UI; using osu.Game.Modes.Mods; using osu.Game.Modes.UI; using osu.Game.Screens.Play; using System.Collections.Generic; using osu.Game.Modes.Mania.Scoring; using osu.Game.Modes.Scoring; namespace osu.Game.Modes.Mania { public class ManiaRuleset : Ruleset { public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap) => new ManiaHitRenderer(beatmap); public override IEnumerable GetModsFor(ModType type) { switch (type) { case ModType.DifficultyReduction: return new Mod[] { new ManiaModEasy(), new ManiaModNoFail(), new ManiaModHalfTime(), }; case ModType.DifficultyIncrease: return new Mod[] { new ManiaModHardRock(), new MultiMod { Mods = new Mod[] { new ManiaModSuddenDeath(), new ManiaModPerfect(), }, }, new MultiMod { Mods = new Mod[] { new ManiaModDoubleTime(), new ManiaModNightcore(), }, }, new MultiMod { Mods = new Mod[] { new ManiaModFadeIn(), new ManiaModHidden(), } }, new ManiaModFlashlight(), }; case ModType.Special: return new Mod[] { new MultiMod { Mods = new Mod[] { new ManiaModKey4(), new ManiaModKey5(), new ManiaModKey6(), new ManiaModKey7(), new ManiaModKey8(), new ManiaModKey9(), new ManiaModKey1(), new ManiaModKey2(), new ManiaModKey3(), }, }, new ManiaModRandom(), new ManiaModKeyCoop(), new MultiMod { Mods = new Mod[] { new ModAutoplay(), new ModCinema(), }, }, }; default: return new Mod[] { }; } } protected override PlayMode PlayMode => PlayMode.Mania; public override string Description => "osu!mania"; public override FontAwesome Icon => FontAwesome.fa_osu_mania_o; public override IEnumerable CreateGameplayKeys() => new KeyCounter[] { /* Todo: Should be keymod specific */ }; public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap); public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(); } }