// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Tests.Visual.UserInterface; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneNightcoreBeatContainer : TestSceneBeatSyncedContainer { protected override void LoadComplete() { base.LoadComplete(); Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Beatmap.Value.Track.Start(); Beatmap.Value.Track.Seek(Beatmap.Value.Beatmap.HitObjects.First().StartTime - 1000); Add(new ModNightcore<HitObject>.NightcoreBeatContainer()); AddStep("change signature to quadruple", () => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ForEach(p => p.TimeSignature = TimeSignatures.SimpleQuadruple)); AddStep("change signature to triple", () => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ForEach(p => p.TimeSignature = TimeSignatures.SimpleTriple)); } } }