// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osuTK.Graphics; namespace osu.Game.Screens.Play { /// /// A container which handles pausing children, displaying an overlay blocking its children during paused state. /// public class PausableGameplayContainer : Container { public readonly BindableBool IsPaused = new BindableBool(); public Func CheckCanPause; private const double pause_cooldown = 1000; private double lastPauseActionTime; private readonly PauseOverlay pauseOverlay; private readonly Container content; protected override Container Content => content; public int Retries { set => pauseOverlay.Retries = value; } public bool CanPause => (CheckCanPause?.Invoke() ?? true) && Time.Current >= lastPauseActionTime + pause_cooldown; public bool IsResuming { get; private set; } public Action OnRetry; public Action OnQuit; public Action RequestPause; public Action RequestResume; /// /// Creates a new . /// public PausableGameplayContainer() { RelativeSizeAxes = Axes.Both; InternalChildren = new[] { content = new Container { RelativeSizeAxes = Axes.Both }, pauseOverlay = new PauseOverlay { OnResume = () => { IsResuming = true; this.Delay(400).Schedule(Resume); }, OnRetry = () => OnRetry(), OnQuit = () => OnQuit(), } }; } public void Pause() => Schedule(() => // Scheduled to ensure a stable position in execution order, no matter how it was called. { if (!CanPause) return; // stop the seekable clock (stops the audio eventually) RequestPause?.Invoke(); pauseOverlay.Show(); lastPauseActionTime = Time.Current; }); public void Resume() { if (!IsPaused.Value) return; pauseOverlay.Hide(); RequestResume?.Invoke(() => { IsResuming = false; lastPauseActionTime = Time.Current; }); } private OsuGameBase game; [BackgroundDependencyLoader] private void load(OsuGameBase game) { this.game = game; } protected override void Update() { // eagerly pause when we lose window focus (if we are locally playing). if (!game.IsActive.Value && CanPause) Pause(); base.Update(); } public class PauseOverlay : GameplayMenuOverlay { public Action OnResume; public override string Header => "paused"; public override string Description => "you're not going to do what i think you're going to do, are ya?"; protected override Action BackAction => () => InternalButtons.Children.First().Click(); [BackgroundDependencyLoader] private void load(OsuColour colours) { AddButton("Continue", colours.Green, () => OnResume?.Invoke()); AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); } } } }