// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModRandom : Mod, IApplicableToBeatmap { public override string Name => "Random"; public override string Acronym => "RD"; public override ModType Type => ModType.Conversion; public override IconUsage? Icon => OsuIcon.Dice; public override string Description => @"Shuffle around the keys!"; public override double ScoreMultiplier => 1; public void ApplyToBeatmap(IBeatmap beatmap) { var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns; var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList(); beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]); } } }