// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using OpenTK.Graphics; namespace osu.Game.Graphics.Backgrounds { public class Background : BufferedContainer { public Sprite Sprite; string textureName; public Background(string textureName = @"") { CacheDrawnFrameBuffer = true; this.textureName = textureName; RelativeSizeAxes = Axes.Both; Depth = float.MaxValue; Add(Sprite = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Colour = Color4.DarkGray, FillMode = FillMode.Fill, }); } [BackgroundDependencyLoader] private void load(TextureStore textures) { if (!string.IsNullOrEmpty(textureName)) Sprite.Texture = textures.Get(textureName); } } }