// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Framework.Threading; namespace osu.Game.Graphics.UserInterface { /// /// Adds hover sounds to a drawable. /// Does not draw anything. /// public class HoverSounds : CompositeDrawable { private SampleChannel sampleHover; /// /// Length of debounce for hover sound playback, in milliseconds. Default is 50ms. /// public double HoverDebounceTime { get; set; } = 50; protected readonly HoverSampleSet SampleSet; public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal) { SampleSet = sampleSet; RelativeSizeAxes = Axes.Both; } private ScheduledDelegate playDelegate; protected override bool OnHover(HoverEvent e) { playDelegate?.Cancel(); if (HoverDebounceTime <= 0) sampleHover?.Play(); else playDelegate = Scheduler.AddDelayed(() => sampleHover?.Play(), HoverDebounceTime); return base.OnHover(e); } [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleHover = audio.Samples.Get($@"UI/generic-hover{SampleSet.GetDescription()}"); } } public enum HoverSampleSet { [Description("")] Loud, [Description("-soft")] Normal, [Description("-softer")] Soft } }