// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Screens.Play; using System; namespace osu.Game.Modes.UI { public abstract class HudOverlay : Container { public readonly KeyCounterCollection KeyCounter; public readonly ComboCounter ComboCounter; public readonly ScoreCounter ScoreCounter; public readonly PercentageCounter AccuracyCounter; public readonly HealthDisplay HealthDisplay; private Bindable showKeyCounter; protected abstract KeyCounterCollection CreateKeyCounter(); protected abstract ComboCounter CreateComboCounter(); protected abstract PercentageCounter CreateAccuracyCounter(); protected abstract ScoreCounter CreateScoreCounter(); protected abstract HealthDisplay CreateHealthDisplay(); protected HudOverlay() { RelativeSizeAxes = Axes.Both; Children = new Drawable[] { KeyCounter = CreateKeyCounter(), ComboCounter = CreateComboCounter(), ScoreCounter = CreateScoreCounter(), AccuracyCounter = CreateAccuracyCounter(), HealthDisplay = CreateHealthDisplay(), }; } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { showKeyCounter = config.GetBindable(OsuConfig.KeyOverlay); showKeyCounter.ValueChanged += visibilityChanged; showKeyCounter.TriggerChange(); } private void visibilityChanged(object sender, EventArgs e) { if (showKeyCounter) KeyCounter.Show(); else KeyCounter.Hide(); } public void BindProcessor(ScoreProcessor processor) { //bind processor bindables to combocounter, score display etc. //TODO: these should be bindable binds, not events! ScoreCounter?.Current.BindTo(processor.TotalScore); AccuracyCounter?.Current.BindTo(processor.Accuracy); ComboCounter?.Current.BindTo(processor.Combo); HealthDisplay?.Current.BindTo(processor.Health); } public void BindHitRenderer(HitRenderer hitRenderer) { hitRenderer.InputManager.Add(KeyCounter.GetReceptor()); } } }