// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Game.Rulesets; using osu.Game.Screens.Edit; namespace osu.Game.Tests.Visual { public abstract class EditorTestScene : ScreenTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) }; private readonly Ruleset ruleset; protected EditorTestScene(Ruleset ruleset) { this.ruleset = ruleset; } [BackgroundDependencyLoader] private void load() { Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo); LoadScreen(new Editor()); } } }