//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.GameModes.Testing; using osu.Framework.MathUtils; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using OpenTK; using osu.Framework.Graphics.Sprites; using osu.Game.Database; using osu.Game.Modes; using osu.Game.Modes.Objects; using osu.Game.Modes.Osu.Objects; using osu.Game.Screens.Play; using OpenTK.Graphics; namespace osu.Desktop.VisualTests.Tests { class TestCasePlayer : TestCase { private WorkingBeatmap beatmap; public override string Name => @"Player"; public override string Description => @"Showing everything to play the game."; [BackgroundDependencyLoader] private void load(BeatmapDatabase db) { beatmap = db.GetWorkingBeatmap(db.Query().Where(b => b.Mode == PlayMode.Osu).FirstOrDefault()); } public override void Reset() { base.Reset(); //ensure we are at offset 0 Clock = new FramedClock(); if (beatmap == null) { var objects = new List(); int time = 1500; for (int i = 0; i < 50; i++) { objects.Add(new HitCircle() { StartTime = time, Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : 512, i % 4 < 2 ? 0 : 384), NewCombo = i % 4 == 0 }); time += 500; } var decoder = new ConstructableBeatmapDecoder(); Beatmap b = new Beatmap { HitObjects = objects }; decoder.Process(b); beatmap = new WorkingBeatmap(b); } Add(new Box { RelativeSizeAxes = Framework.Graphics.Axes.Both, Colour = Color4.Gray, }); Add(new Player { PreferredPlayMode = PlayMode.Osu, Beatmap = beatmap }); } } }