// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using Newtonsoft.Json; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Difficulty { public class OsuDifficultyAttributes : DifficultyAttributes { [JsonProperty("aim_difficulty")] public double AimDifficulty { get; set; } [JsonProperty("speed_difficulty")] public double SpeedDifficulty { get; set; } [JsonProperty("flashlight_difficulty")] public double FlashlightDifficulty { get; set; } [JsonProperty("slider_factor")] public double SliderFactor { get; set; } [JsonProperty("approach_rate")] public double ApproachRate { get; set; } [JsonProperty("overall_difficulty")] public double OverallDifficulty { get; set; } public double DrainRate { get; set; } public int HitCircleCount { get; set; } public int SliderCount { get; set; } public int SpinnerCount { get; set; } public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes() { foreach (var v in base.ToDatabaseAttributes()) yield return v; yield return (ATTRIB_ID_AIM, AimDifficulty); yield return (ATTRIB_ID_SPEED, SpeedDifficulty); yield return (ATTRIB_ID_OVERALL_DIFFICULTY, OverallDifficulty); yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate); yield return (ATTRIB_ID_MAX_COMBO, MaxCombo); yield return (ATTRIB_ID_DIFFICULTY, StarRating); if (ShouldSerializeFlashlightRating()) yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty); yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor); } public override void FromDatabaseAttributes(IReadOnlyDictionary values) { base.FromDatabaseAttributes(values); AimDifficulty = values[ATTRIB_ID_AIM]; SpeedDifficulty = values[ATTRIB_ID_SPEED]; OverallDifficulty = values[ATTRIB_ID_OVERALL_DIFFICULTY]; ApproachRate = values[ATTRIB_ID_APPROACH_RATE]; MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO]; StarRating = values[ATTRIB_ID_DIFFICULTY]; FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT); SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR]; } // Used implicitly by Newtonsoft.Json to not serialize flashlight property in some cases. [UsedImplicitly] public bool ShouldSerializeFlashlightRating() => Mods.Any(m => m is ModFlashlight); } }