// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { public class TestSceneTaikoModPerfect : ModPerfectTestScene { public TestSceneTaikoModPerfect() : base(new TaikoRuleset(), new TaikoModPerfect()) { } [TestCase(false)] [TestCase(true)] public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestCase(new CentreHit { StartTime = 1000 }), shouldMiss); [TestCase(false)] [TestCase(true)] public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestCase(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss); [TestCase(false)] [TestCase(true)] public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestCase(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss); } }