// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using System; namespace osu.Game.Screens.Play.HUD { public partial class SongProgressInfo : Container { private SizePreservingSpriteText timeCurrent; private SizePreservingSpriteText timeLeft; private SizePreservingSpriteText progress; private double startTime; private double endTime; private int? previousPercent; private int? previousSecond; private double songLength => endTime - startTime; private const int margin = 10; public double StartTime { set => startTime = value; } public double EndTime { set => endTime = value; } private IGameplayClock gameplayClock; [BackgroundDependencyLoader(true)] private void load(OsuColour colours, IGameplayClock clock) { if (clock != null) gameplayClock = clock; AutoSizeAxes = Axes.Y; Children = new Drawable[] { new Container { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, AutoSizeAxes = Axes.Both, Child = new UprightAspectMaintainingContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, Scaling = ScaleMode.Vertical, ScalingFactor = 0.5f, Child = timeCurrent = new SizePreservingSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, Colour = colours.BlueLighter, Font = OsuFont.Numeric, } } }, new Container { Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, Child = new UprightAspectMaintainingContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, Scaling = ScaleMode.Vertical, ScalingFactor = 0.5f, Child = progress = new SizePreservingSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, Colour = colours.BlueLighter, Font = OsuFont.Numeric, } } }, new Container { Origin = Anchor.CentreRight, Anchor = Anchor.CentreRight, AutoSizeAxes = Axes.Both, Child = new UprightAspectMaintainingContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, Scaling = ScaleMode.Vertical, ScalingFactor = 0.5f, Child = timeLeft = new SizePreservingSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, Colour = colours.BlueLighter, Font = OsuFont.Numeric, } } } }; } protected override void Update() { base.Update(); double time = gameplayClock?.CurrentTime ?? Time.Current; double songCurrentTime = time - startTime; int currentPercent = Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100))); int currentSecond = (int)Math.Floor(songCurrentTime / 1000.0); if (currentPercent != previousPercent) { progress.Text = currentPercent.ToString() + @"%"; previousPercent = currentPercent; } if (currentSecond != previousSecond && songCurrentTime < songLength) { timeCurrent.Text = formatTime(TimeSpan.FromSeconds(currentSecond)); timeLeft.Text = formatTime(TimeSpan.FromMilliseconds(endTime - time)); previousSecond = currentSecond; } } private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{Math.Floor(timeSpan.Duration().TotalMinutes)}:{timeSpan.Duration().Seconds:D2}"; } }