// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Game.Graphics; using osu.Game.Modes.Objects; using osu.Game.Modes.Osu.UI; using osu.Game.Modes.Taiko.UI; using osu.Game.Modes.UI; using osu.Game.Beatmaps; namespace osu.Game.Modes.Taiko { public class TaikoRuleset : Ruleset { public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay(); public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer { Beatmap = beatmap }; public override IEnumerable AvailableMods => new Mod[] { new TaikoModNoFail(), new TaikoModEasy(), new TaikoModHidden(), new TaikoModHardRock(), new TaikoModSuddenDeath(), new TaikoModDoubleTime(), new TaikoModRelax(), new TaikoModHalfTime(), new TaikoModNightcore(), new TaikoModFlashlight(), }; protected override PlayMode PlayMode => PlayMode.Taiko; public override FontAwesome Icon => FontAwesome.fa_osu_taiko_o; public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null; public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser(); public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap); } }